Close To The Mirrors Edge: Re-imagining The Game With Catalyst

Image: DICE

The long awaited sequel to the 2008 sleeper hit Mirrors Edge is finally upon us, after years in development and a shocking delay announced last October. Fans of the fledgling franchise have been clamoring for an update, having been captivated by how the game looked and played on the previous generation consoles and the PC.

Image: DICE

Image: DICE

The games sequel, Catalyst, is actually more of a re-imaging of the first title. This is a necessary move, as the first game was not without its flaws. It was clear that most of the creative efforts were put into the games unique environment, a then-nameless city that has been christened as the city of Glass in the new title. The story was not fleshed out very well, leaving a lot of players either scratching their heads in disbelief at the mum story or foaming at the mouth for more explanation in the twisted world the main character and her cohorts live in. Though the game does a decent enough job keeping you interested in the characters’ plight, the history of world around you and its more intricate happenings were cut from the game. This was a huge dent in an otherwise amazing title.

Image: DICE

Image: DICE

Re-imagining the game would be a better course of action, as opposed to trying to cram all of the intended storytelling and narrating into the second one along with the continuation of it. Mirrors Edge was not the victim of bad writing, but time constraints. This is the same issue that hampered BioWare’s Knights of the Old Republic II: The Sith Lords, where the game had much more story and narration for the player to soak in but was ultimately not added. A fan patch has since fixed these issues, but this issue left a lot of players feeling rather underwhelmed by the lack of further storytelling. Catalyst will be avoiding this issue all together, along with using the latest console technology to further realize what was originally intended for the first game.

Image: DICE

Image: DICE

Another wild change in how the game will be providing much more substance and “maturity” within the lead character, Faith. In stark contrast to the light hearted-though-assertive martial arts archetype Faith had in the previous game, DICE plans to flesh her character out much more and give her a much rougher look and disposition. Given that Faith will be exposed to both the dystopic, clean-cut skyscrapers of Glass and the gritty, seedy underground that lies beneath the streets all while on the run from authorities, it’s a given that her appearance and demeanor are an example of that. This help players connect with the character more, enhancing the game as a whole.

Given that the last hiccup in the development cycle will be the last one according to DICE< we have a lot to look forward to this May once ME:C drops on May 24th.

About the Author

Ron Morris
Ron Morris
Columnist @PajamaGamerCT

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